In a few days, this application will go into "maintenance mode" and I will be focusing on V2.
More details about V2 should be available before the end of the month.
Corrections and Fixes
- The Watcher no longer shows "levels" in the Nemesis controls on the Settlement Sheet (i.e. he only has a Lvl 1 to toggle off.)
- Relatedly, quarry and nemesis monsters who do not have "levels" are not shown in the Timeline control Quarry and Nemesis drop-down options as having levels.
- Added "Crystal Skin" ability (from "Mineral Gathering" Story Event).
- Added a Timeline view to the XLS export.
- Added Legendary Monsters to Quarry options.
- Refactored the defeatedMonstersModel pseudo model in models.py to have a more extensible/dynamic build_asset_deck() method.
- Added armor sets to Settlement Storage drop-down options. -elicious80
- More videos
- More user preferences