Sunday, July 17, 2016

Change Log: 1.40.762

Feed me, Seymour!
This release is mostly quick touch-ups for the l.40.743 release.

(The items listed in this change log did not all go into production with this release: if you've been using the manager since 07/05 when 1.40.743 went out, you've probably seen some of this stuff trickle out to production as monkey patches.)

As I mentioned in the 1.40.743 release notes, my next big goal is the GitHub release. Keep an eye on this space for updates: I figure I should have some news about that by mid/late August.

As far as expansion support goes, Flower Knight, Lonely Tree and Spidicules will probably come next (but not until after the GitHub release).

Thanks again for using the manager!

Sunday, July 10, 2016

Print-n-play Sheet of Eye Patch gear cards!

Eye Patches! Get your red hot Eye Patches here!

Have your People of the Sun hit their second or third Edged Tonometry settlement event?

Do you have a bumper crop of Eye Patches hanging out in Settlement Storage but not enough gear cards for your recently blinded survivors?

Have you been searching high and low for a PDF of Eye Patch Rare Gear cards to print out, cut up and drop into your gear grids?

Well look no further! 
(Fonts are free versions of Quattrocento and Quattrocentro Sans, original art is used, AI file is meant to be highly editable. Hit me up if you have improvements/changes/questions. )

Even works in black and white! ...sort of.

Tuesday, July 5, 2016

Change Log: 1.40.743

Release 1.40.743 is major feature release: now supports alternate campaigns.

And that feature, just by itself, was no small feat: to facilitate alternate campaign support, this release pushes hundreds of lines of back-end refactoring and re-architecting.

Additionally, this mega-release also revises the way that new settlements are created/updated, refactors a ton of Settlement Sheet code (back-end and front-end), adds full support for the Sunstalker and includes Beta Challenge Scenario assets and automation.

(I am aware that Poots put the informal kibosh on the challenge scenarios, but I have my own reasons for adding support for them.)

As with most major releases, I anticipate some fallout from this one in the form of bugs, errors, typos, etc., but 1.40.743 is the largest single release I have ever done, so I would like to thank everyone in advance for your bug reports and your patience.

Also, I might do a quick release tomorrow or the next day if I end up running into or hearing about a lot of problems in this release. Otherwise, I think I'm going to take a short break from feature development and focus on Github for a while.

Monday, July 4, 2016

Version 1.40.743 Goes Live Tomorrow!

If you're one of the dozen or so people who read the last update to this blog, you're probably wondering why we're still at 1.36.687 in production.

Long story short, I finished my revisions for the upcoming release on Saturday morning, but then realized on Sunday morning that I had inadvertently introduced some non-trivial data normalization issues.

I just spent this (i.e. Monday) morning cleaning up the last of those issues and I think we're ready to roll out the big release that I promised on Friday, but I want to spend at few hours on QA for it and be 100% sure that the new release doesn't break anything before I push it to production.

tl;dr The next major release of drops tomorrow morning.

Thanks again for using the Manager!

Friday, July 1, 2016

Major Release Coming this Weekend!

Coming Soon!

At some point in the next day or two, I am going to publish another major release of

The scope of the upcoming release is larger than usual, with respect to the modules it touches, the UI/UX changes it makes and the new features it introduces.

Whereas most of my feature releases push a single feature and its related assets and updates, the upcoming release pushes three totally new features as well as a major back-end re-architecting to facilitate multiple campaigns.

Hit the jump for some summary/teaser bullets about what is going to happen in the next release.

Otherwise, if you end up playing any KD:M and using the Manager after the release goes out, hit me up via email or in the release comments with any bugs/issues/problems (because when this release drops, I am sure there will be more than a few).