Monday, April 23, 2018

Change Log: 2.75.1429

Wave Two!
Release 2.75.1429 is mostly focused on break/fix work. It does not push any new features, but the release does polish up the recently released Gear Lookup (beta) feature of the Manager and expose some previously hidden elements of that.

Specifically, release 2.75.1429 adds support for gear recipes to the lookup tool and also adds data for a good chunk of expansion gear (which was mostly absent from the initial release of the feature).

Support for expansion gear isn't 100% yet, but it will be by the time the feature exits beta in May.

In terms of fixes and corrections, there's a laundry list, but there are a couple of pretty major usability bugs that get addressed in this one: the Nemesis TPK bug and the Inspirational Statute bug are both addressed in release 2.75.1429.

Finally, I am currently working on a blog post that reviews the first quarter of 2018 that will explain how I'm doing against the roadmap, why I am not pushing new releases as frequently as I have historically and so on. That should be ready...maybe tomorrow or the next day.

Thanks for using the Manager!

Wednesday, April 11, 2018

Change Log: 2.75.1415

Gorm + White Lion kit-bash.
Potion belt + regular belt.
I call this guy, "Geralt"
There are two major upgrades in release 2.75.1415:

  1. an overhaul to the controls for managing Departing survivors.
  2. a new beta feature I call "gear lookup". 

The enhancement to the Departing survivors controls was inspired by a great conversation I had with a user of the Manager about how there should be more of a "workflow" to managing departing/showdown details: shout out to Brian K for the feedback.

The upgrade to the controls, which brings their presentation more inline with the other presentation elements of the Manager, also fixes a few annoying usability issues, including the unpredictable effects that returning survivors could have on the settlement timeline.

As far as the new beta feature goes, the big idea behind "gear lookup" is that you use it to rapidly find gear cards and get their complete info (including crafting recipes, affinities, affinity bonuses, etc.) just by typing in the name, location, attributes, etc. of the gear.

Basically the features is designed for people like me who can never remember which gear lives in which location. I think it will also help groups who find that they're losing time/focus constantly looking up and/or having to remind each other what they need to get to craft the thing they're trying to craft.

At any rate, it's beta in this release and, if all goes well, it will be come a regular subscribers-only feature at some point soon.

Finally, in terms of corrections and fixes in 2.75.1415, there are a bunch of tiny ones and one major one to note..

Mainly, this release fixes the automation for adding weapon mastery innovations to a settlement that broke several releases ago. Long story short, moving from the legacy app to the API broke the functionality that automatically adds/removes specializations to/from living survivors when a mastery is added to or removed from the settlement (by any means). Special thanks to John F for the help getting this one nailed down!

Thanks for using the Manager!


Monday, April 9, 2018

New Release ACTUALLY coming this week & another Feature Demo

Tablet resolution feature demo of the new controls
for managing departing survivors!
Surprise! I ended up deciding not to do a release of the Manager last week.

The tl;dr is that, after the new gear lookup feature code I teased last week was looking like it was ready to go out, there were still a bunch of usability issues I wanted to address, and the only way I could really address them was to refactor the controls for managing departing survivors, so I ended up doing that, which took longer than expected.

As you can see from the demo attached to this post, I'm mostly done with the upgrade to the controls, but I've still got some QA and some presentation fixes (across other areas of the Manager) to work on, so my current plan is to have these new controls and the beta version of the gear lookup in production by Wednesday, i.e. in two days from now.

Thanks for using the Manager!

Tuesday, April 3, 2018

New release this week + new feature demo!

Tablet-resolution feature demo.
Since release 2.73.1380 dropped last week, I've been working on a feature that I started working on several months back.

As everyone knows, one of the biggest show-stopper design problems in Monster (especially when playing with others) is pretty much everything to do with crafting gear. There are some good paper solutions out there--I especially like putting the cards in coin-collection sheets and then scanning those and distributing them to players--but no good digital ones.

Enter the Manager's forth-coming beta/subscribers-only feature, gear card search/look-ups, which tries to solve the problem of knowing which gear you're trying to craft and/or how you want to build your survivors.

By the time the feature is done and ready for general release, the Manager's gear search feature will include available recipes and other helpful info, e.g. which expansion a piece of gear comes from, etc.

For now, check out this new animated GIF demo, which shows how the feature will work when I release it as a beta in the next release of the Manager, which should be ready to go in a few days (or so).

Thanks for using the Manager!