Corrections and Fixes
- The "Partnership" innovation is now available after "Language". -Dennis Acc
- Innovations can now be removed. -Dennis Acc/Elicious80
- Fixed a bug where removing locations didn't actually remove them.
- Fixed a bug where principles could be added multiple times and show up under Innovations repeatedly.
- Old sessions are pruned on successful user authentication now, rather than on dashboard load (should speed up dashboard load times and provide better "active session" counts in the MoTD).
- Created a generic method for assets.Settlement called get_game_asset() that renders generic add/remove/list HTML controls for CRUD operations on settlement assets.
- Near-total overhaul of the process for adding/removing game assets from Settlements.
- Settlements now have Location "decks" (based on the Settlement's Locations and Innovations) that determine which locations appear in the drop-down select element for Locations.
- Added the optional "cause_of_death" attribute to the survivor; added "cause_of_death" to MoTD.
- Added living/dead survivor counts to the MoTD.
- Timeline now defaults to being hidden/collapsed on the Settlement form. -cy4nid3
- Survivor ancestors
- Sex-specific epithets
- Page number references for Story Events
- Nemesis monster dropdown/picker
- Weapon specialties and masteries added to Innovations
- Dynamic "Defeated Monsters" dropdown/picker based on available quarries
- Desktop/non-mobile skin